

Jade Empire's world feels distinct from BioWare's more sci-fi or straightforward fantasy settings, and this helps to set it apart not only from the developer's other titles but also RPGs in general, as there are disappointingly few that have Chinese-inspired settings. While the latter did tend to lead to more aggressive choices, it wasn't a "bad" choice the way Renegade is considered to be. One wasn't necessarily good and the other bad, but rather one was a more altruistic approach and the other was more direct and self-reliant.

However, unlike Mass Effect, Jade Empire's Open Palm and Closed Fist choices had a bit more nuance to them. There were two options, much like Mass Effect's antithetical Renegade and Paragon system.

Like many other BioWare RPGs, Jade Empire featured player choice and a morality system.
